

- #DYING LIGHT MOD MORE ENEMIES HOW TO#
- #DYING LIGHT MOD MORE ENEMIES MODS#
- #DYING LIGHT MOD MORE ENEMIES FREE#
Work out how to adjust or add spawns to night.Įxpand the different enemies to Humans and Zombies, not just Infected. Note: The Defender light machine gun isnt considered an iconic weapon. Looking for a way to put DLC, The Following and other map enemies into the main campaign maps. Tested and working. Tech rifles are already some of the more useful weapons in Cyberpunk 2077 thanks. Work out how to tweak spawn rates/rarity.

You now never know what's around the corner. The aim of this mod is to increase the challenge and variety, unpredictability of the game and to remove the 'safe' feeling in areas. See recent screenshots for an idea of the sorts of things you will now see. This means that you will see different types of Demolishers, Virals, Zombies and Goons that normally are in other areas/maps or The Following. neon lighting and those reflections games of old simply cant compete with.
#DYING LIGHT MOD MORE ENEMIES FREE#
So far i have only tested the slums.Ī new version has been released which adds Variants of Infected to also spawn, as well as the infected spawning in areas they normally don't. It might be harder to Stay Human with this new Dying Light 2 mod. A free VR mod for Cyberpunk 2077 has been released today via Vorpx (you. This mod may change a lot depending on my and your further playtesting. There are more frequent Virals too, which makes things more interesting. Use 200+ weapons, 20+ weapon mods, and dozens of power moves to learn, practice. I've encountered Chargers, Goons, Screamers, Bombers, Gastanks (Yellow and White) and Toads all in Slums area through the hour of playtesting so far. And most importantly, you must always be one step ahead of your enemies. So far i have noticed a lot more activity in general regarding NPC's/Allies, more human enemies, more solo Enemy-Humans being attacked. Only affects Daytime so far, but plans are in the works to spruce up the Night-variety too. In addition, some enemies can now be on-top of buildings or roofs, cars, etc where they previously couldn't. This mod alters the Legend skill tree to better live up to its name. No level, quest, progress, map requirements Everything can be anywhere. Carry more ammo for all guns in Dying Light. We're talking about seeing Chargers in Slums, that sort of thing. Sorry for my english I'm not a native speaker.This mod unlocks the enemy types across the maps. (if UV bar is possible) How to make growable mushrooms that will fill a bit of the UV bar ? (if UV bar is possible) How to make zones that will make the UV bar diminish fastly even if there is light ? (chemicals zone in the original game)
#DYING LIGHT MOD MORE ENEMIES MODS#
(if I can make uv light making mobs scared) how can I make all modded hostile mobs fear this light ? Like the mobs that I will create but also modded mobs from other mods (if I can make uv light making mobs scared) how can i make a throwable uv flare that will lasts a few seconds ? (like the uv bar in the real game) Also I read that only entities could scare mobs, so if it's true, is there a way to make the torch as an entity that emits blue light, don't move or take damages, scare hostiles mobs and has an other thing than spawning eggs to place them (and if possible but not necessary, a crafting recipe ?) ?Īlso, If you could help for secondary problems,here they are : How to create light sources (like torch) that will make a blue light and make the hostile mobs inside the radius scared (like the scarecrows mod : ) and also that will make the UV bar increasing much faster. How to create a UV bar (like hunger bar) that will diminish in the dark and increase with light, but the problem is that I don't know how to make the variable increase or diminish with a light level Therefore, decide on melee fight only if you feel skilled enough and when you have prospered equipment (also the ability to perform slide attack will be very helpful). Instead, they can use melee weapons and throwing weapons (mainly starts and hatchets). The first one are the opponents without firearms. My 2 biggest problems (to explain for those who don't know the game) are : We can divide human enemies into two groups. I'm a beginner in modding, so I need your help I wanted to find a mod that adds aspects of dying light 2 (immunity,UV to keep enemies away,chemicals zone,volatiles,etc.) for my zombie apocalypse server,but I don't find any :( And I don't know how to do this mod at all :/
